![]() ![]() From chasing Cousin Victor to Aunt Olga and Uncle Sergej, you'll ride steam trains, traverse gigantic rusting gears and mechanisms, avoid booby traps, manipulate switches and leap pits of spikes, defying death along the way.Įach level introduces its own challenges and distinct environment to carefully navigate, serving up rickety rope bridges to cross, precarious teetering ledges to brave, and Sonic the Hedgehog-esque curved platforms to loop your way around, maintaining momentum by inflating little Leo so he can float like a hairy balloon or squashing him to thrust his weight downwards. The story sees Leo pursuing several different family members, all of whom are the object of suspicion for various reasons. You'll bounce, slide and float across 20 lovingly handcrafted levels (and four bonus ones), closing in on Leo's lost gold across five acts. Without it your project plan will not look attractive to potential investors or funding sectors.Ī vital reference for my marketing approach was taken from Distimo publication, which give a great insign into app analystics for all major app stores and mobile ad networks.Leo's Fortune is the latest in a long line of physics-based indie platformers, but this one features a little moustachioed furball named Leopold, whose journey begins when his vast fortune of gold is pilfered. While the majority of game developers do not want to waste their time with Marketing, one must realise its a necassary evil. Even by creating the best game, if not enough people know about it, it will not generate enough audience to support your future games. Even through I had experience with UDK and GameSalad, Unity was the game engine I had most experience in and was getting particularly familiar with.Īnother vital aspect one must take into serious consideration when asking for funding is your Marketing approach. The technology behind the game would be powered by Unity. The next stages in the application process was to evaluate what platform I would be initially developing the game for, in other words who was my audience.īeing I wanted the game to be enjoyed by both casual and hardcore gamers, touch devices seemed the best fit. I was looking for a particular art style and I was sure I had found exactly what I was looking for. With this in mind a particular artist that I had been following for a while came into mind. Art assets on the other hand would be something I would definitely not be doing due to my lack of art experience. My previous professional experience has allowed to gain experience in programming and marketing software applications, so I knew I would take care of the development, marketing and game design. The process took almost two months of hard work researching, planning and evaluating how best to create design docs, together with the a project pipeline on how I would go about creating such as a game. The proposal document I would eventually write for the MDGF was all inspired by my childhood dreams of working on a platform game based in Malta. ![]() ![]() I always imagined it would be so cool to create a similar game but in the environment and setting of Malta. My favorite genre has always been platform adventure games, in particular Prince of Persia, Super Mario, and Another World. Ever since childhood I’ve been fascinated with video games, playing on my Nintendo and Amigo 500. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |